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(2 edits)
  • Youtube Link / Twitch Link
  • Graphics : Mostly fine but needs some tweaks
    • E.G. the ground texture is very visibly tiled with the same 4 little dunes everywhere
  • GUI : Mostly Fine
    • The 'technician terminal' with the build and inventory is a bit of an eyesore tbf , it's hard on the eyes and it feels like it's half done and missing information.
  • Performance : Fine
  • Music / Sfx : 
    • Music : Mostly fine but a variety would be nice
    • SFX : A bit lackluster , moving items in the inventory has nothing, monsters dying have nothing, the cannon on the train sounds less like a cannon more like a pneumatic tool
  • Gameplay :  A bit lacking atm
  • Notes : 
    • Let us click and drag certain turrets over others to swap them out , needing to drag them out to slot in the new one is needlessly tedious.
    • Many of the turrets feel ridiculously short range
    • Something more could be done with the train idea and the tracks, ATM it's literally just spinning in  a chamfered rectangle.
      • Give us rails we can choose to travel down for one reason or another , maybe larger maps where we can cut of an encroaching swarm
      • Give us different outposts and allow us to build little defensive posts to travel to and from
      • Where're the futuristic weapons like a gauss cannon , tesla, cryo, etc?
    • Unsure if it's a bug but you can click to fire significantly faster than the hold
  • Final Thoughts : Unless more is done to the game's formula, it's a glorified tower defense game that makes you dizzy, the gameplay right now would be no different if the train was instead stationary.