- Youtube Link / Twitch Link
- Graphics : Mostly fine but needs some tweaks
- E.G. the ground texture is very visibly tiled with the same 4 little dunes everywhere
- GUI : Mostly Fine
- The 'technician terminal' with the build and inventory is a bit of an eyesore tbf , it's hard on the eyes and it feels like it's half done and missing information.
- Performance : Fine
- Music / Sfx :
- Music : Mostly fine but a variety would be nice
- SFX : A bit lackluster , moving items in the inventory has nothing, monsters dying have nothing, the cannon on the train sounds less like a cannon more like a pneumatic tool
- Gameplay : A bit lacking atm
- Notes :
- Let us click and drag certain turrets over others to swap them out , needing to drag them out to slot in the new one is needlessly tedious.
- Many of the turrets feel ridiculously short range
- Something more could be done with the train idea and the tracks, ATM it's literally just spinning in a chamfered rectangle.
- Give us rails we can choose to travel down for one reason or another , maybe larger maps where we can cut of an encroaching swarm
- Give us different outposts and allow us to build little defensive posts to travel to and from
- Where're the futuristic weapons like a gauss cannon , tesla, cryo, etc?
- Unsure if it's a bug but you can click to fire significantly faster than the hold
- Final Thoughts : Unless more is done to the game's formula, it's a glorified tower defense game that makes you dizzy, the gameplay right now would be no different if the train was instead stationary.