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How does your game meet GBJam's theme
Old (well, Old!) and forgotten pennies(Gold?!) behind dusty furniture try to make their way back to piggy banks.
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It's a puzzle game, I can see why someone might like this kind of game. I find it quite difficult and also quite frustrating. It seems to appeal to people who like frustrating games, kind of like Cuphead.
Quirky, yes I think so. A puzzle game made very addictive by its physics based arcade like mechanics. Reminded me a bit of a Japanese UFO-catcher claw game.
Really weird idea in the best way. Sound design helped communicate the action very clearly too. Great job!
Clean, polished, with clearly a lot of work put into physics which truly pays off. I like how hard it is to brute force it, and how it forces you to truly understand the mechanics if you want to make it to the end. Though I wonder if there isn't something I'm still missing. And if I'm being picky, the "old" part of the theme isn't the most prominent. Great game !!
Really tricky game! I’m not sure I fully understood the movement but I was able to get to the end through a lot of trial and error. I appreciate the quirkiness though, it’s a very unique idea!
I played this on stream today (recording here), in case you’re interested in seeing a very unskilled playthrough of your game.
Physics were a little rubbery, but the game had some really nice juice! I liked the coin clink sfx and the spinning into the piggy bank was a satisfying way to end a level