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(+1)

Oh my gosh! How the heck did you pack so much in with just 30 days!? (°ㅁ° )
Plz share your wisdom. orz

The art here is amazing, and I loved lighthopping through those moving crusher things. (^o^)
If I had any complaint, it would be that the map felt a little linear to progress through, and that's really minor. (^^;)
I thought the whip actually felt pretty good to use, not too slow.

The (SPOILER) absorb->shoot upgrade was super cool, it took me totally by surprise and had a bunch of utility. :D
Overall this was just such a cool game. d( ´ ▽ ` d )

(+1)

lots of pre production and planning is probably the one thing i can tell you with how i approach projects. having a concrete idea how your game will start and end helps a lot maximizing time.

to be perfectly honest this game is pretty short, i just added a lot of polish to make up for its length ;u;