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(+1)

Additionally, as developers, we should make it simple for me to observe the statistics advancements in my game; many accounts should be added, just like in Itch.io. Because I use my own account to browse rather than the studio's account.

(+1)

That’s an excellent point, and a fair one and I’ve already added it as a ticket.

It’s not a small feature under the hood, though, so it’ll take some time. There’s real business logic behind it for eg collaborator confirmation needs to work properly (the invited person has to actually consent and verify before getting access, not just get added), and then it needs to talk to the analytics side to actually pull and show stats for that specific game per collaborator. On top of that, there are financial constraints since everything has a cost, and this is the kind of feature I need to budget for rather than just bolt on.

Worth remembering too that even itch.io didn’t have this from day one or maybe first year of development. it’s the kind of feature that comes once a platform has enough scale to justify it. Software development is a constant, ongoing process, not something that ships complete after some time.

Right now the priority is getting more devs and more traction on the platform, but this is definitely something I want to add along the way as things grow. It’s a “when” actually and not an “if” for me.

Thanks again for raising these valid points.