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The constant white flashing both of scene stransitions and hitting walls/enemies is overwhemling, distracting and generally just not a great game desing choice. It both hurts the eyes and are major epilepsy warning things, which I did not see at all.

The game itself is an interesting take on snake, maybe the cat is growing a bit too fast per food item, but I can see how this might be a game difficulty choice.

Art is okay sfx are a bit overwhelming but the ost is a bop.

overall not a bad entry with an interesting take on the theme

Thanks for the feedback. The scene fades come from GB Studio and are meant to mimic how transitions work on original Game Boy hardware. On the original LCD, those pixels simply fade back to the screen’s natural background, so the effect is much softer than the bright flash you can get on a modern backlit display.

I appreciate you pointing it out though, and I’m glad you liked the music!