nice game also great work on art and animations
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RE:VENANT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyability | #1 | 3.143 | 3.143 |
| Theme | #2 | 3.143 | 3.143 |
| Art and Visuals | #2 | 3.143 | 3.143 |
| Cyberpunkness | #3 | 3.500 | 3.500 |
| Music and Audio | #7 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game follow the theme?
You return from retirement as a favor, to do just one last job.
Comments
I loved the fast-paced gameplay and the kicking mechanic 😂 The style and animations are also really cool. Had a great time playing it! Great work,
This was great. Normally I'm not in 2D platforming or similar, but the excellent presentation did it for me. Can imagine this as a movie. The setting, the animations and especially the dialogue made it worthwhile and fun. Cyberpunk at its best. I used the "delete something from a server" story as well but this was more personal. Of course, the theme was deeply instilled in the story. Liked the personalities of both characters here.
Thank you. Honestly I don't make a lot of sidescrollers either so this game was done more just as a change of pace, I wanted to try out making something with a lot more unique animations for story moments, so it was a compromise made to keep the total amount of them in check.
I'm also glad you enjoyed the story, I didn't have that many environments and had to squeeze the dialog between heavy action gameplay sections, so I was worried about the fact that it doesn't have too much breathing room, but I'm glad my writing was bearable despite it not being my forte.
Big fan of the run-n-gun sorta gameplay. I found the most efficient way to get through was to clump up guards by rolling past them, and then kicking a dozen of them to death at a time.
Hey! I beat the game using only kicks, but I loved it) I don't want to jump to conclusions, but it looks like you're taking first place. Your game is one of the most stylish and playable here. I remember you posted a Web version, right? Anyway, you've got my vote. Hope you'll check out my game too) Good luck!
Yep, I managed to narrow it down to some code that would prevent the kick from finishing due to waiting for "a frame" which if there was a lag spike or if the game was running poorly could be enough to prevent the checks later on from firing, plus with the help of some of my developer friends I managed to find out that some browsers were just problematic in general.
Cool game I love the art game ran a bit clunky on my end could just be my computer acting up but overall very cool game!




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