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(+1)

Thank you for playing! Yes, my original plan was to do a level system for the player where you would receive a quantity of exp for every enemy in the battle, but I ran out of time and had to finish other things so it could be at least playable. Also, the game/level design isn't very good since I didn't have time to playtest it, that's why the boss is almost impossible, I was only able to beat it using 2x dart modules + 2x teleport modules with full crit + damage upgrades, I'm updating the game sometime after the jam ends with some changes related to that, thank you again for the feedback!!!