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Even if people don't notice, the intentionality there probably still greatly helps the feel.  I find that's the case with a lot of procgen stuff, in my game for this jam I generate (some pretty crappy) house interiors, and probably no one will notice that every dead end has a chest, but it goes a long way towards making it feel game-y.  Someone might notice if dead-ends didn't have chests, as they'd get a "why'd I bother coming here?" feeling, but probably won't notice when it's working.  I think I only noticed here because I've got procgen on the brain :D.

And, hi!  Yeah, I remember your game from DCJam23 as well, nice to see ya!