Even if people don't notice, the intentionality there probably still greatly helps the feel. I find that's the case with a lot of procgen stuff, in my game for this jam I generate (some pretty crappy) house interiors, and probably no one will notice that every dead end has a chest, but it goes a long way towards making it feel game-y. Someone might notice if dead-ends didn't have chests, as they'd get a "why'd I bother coming here?" feeling, but probably won't notice when it's working. I think I only noticed here because I've got procgen on the brain :D.
And, hi! Yeah, I remember your game from DCJam23 as well, nice to see ya!