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(+1)

I gave retro GB vibes but that first level was brutal.

(+1)

Thanks for playing! Yeah, I wish I had scaled the difficulty back for the purposes of this jam, but the pieces just fell together in a way that naturally lent themselves to a decent challenge, and by that point, it was already basically time to submit. 

After the voting period ends, the first change I'll be making will be increasing invulnerability frames, increasing the Fool's attack size,  and making it more clear when enemies are hit. 

Would you mind letting me how far you got so I can get an idea of where difficulty needs tweaking?