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Hey, nice job! The visuals and poetic dialog made for a really cool atmosphere. I wasn't sure what to do at first, I didn't realize you had to interact with all the other object in the rooms before playing the instrument to ring until the very end. I will say it felt a bit slow to me, but I also don't play a lot of visual novels. I also think some music/sound design would go a long way to enhance the atmosphere.

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Thank you for playing, and for the kind words about the visuals and dialog. On the pacing: that stillness is deliberate. The house is frozen in time, nothing moves and nothing sounds until you disturb it, and that silence is tied to the game's central question about whether any of it is even real. Adding music would answer that question for the player, so I chose not to. I hear you that it made the opening feel slow, and that's a fair trade-off to name even if I'd make the same choice again. Really glad the atmosphere still landed for you.