Hey I gave the game a play. I definitely like the addition of the tutorial, and the coin earning. I also like the focus on using the blood and the buckets to grow the plants. It's a nice loop of water, mop, plant, get coins/sponges. You've gotta balance whether you want to use the body parts to produce the blood or use them to grow. I guess there's always enough for both, but I like that it's an option I need to think about. I know this is something you've thought about a lot, but I would like more inventory slots! Also needing an empty inventory slot to grab things is a little strange. It's not that big a deal, but it just feels a little weird to me. Also, having to always go back to the beginning of the level to get the water became a little tedious. I thought there would maybe be a way to use the pitcher plants to produce water and/or blood, but I couldn't figure it out, or if there was another use for them. I realize it's a small level, but it just felt like busy work. I think you can come up with clever ways to create water and blood sources throughout levels. I also like the new ability power ups, but the ones in the current level are a little underwhelming. I think you definitely have some fun with this given your theme and current set of interactables. Like so many things can be done with the sponges. Like a sponge gun, sponge boomerang, sponge grenade. Sponge Ice Skates. Vampire ability, where you can suck the blood out of a body part and put it in the bucket. But I definitely think with the cleaning and coins as you have it now, it's a very good base to build on. Now it's just adding fun and interesting levels. FYI I love the Mario level in the tutorial. I think you should lean in on things like that. Do I remember you talking about having Doom E1M1? But any classic game with a distinctive, recognizable style would be awesome. Anyway, great work, and I can't wait to see where you take this!