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The RPS-sokoban mechanics are interesting. However, they're only utilized in two of four levels. Half the levels feel like tutorials. The game took me less than a few minutes to finish. That said, I understand the conditions behind the game's development. The deadline was fast approaching, and the game was shipped out having only a few levels. I hope that, with more experience and mastery of the development process, you can fulfill your vision more strongly and completely in these game jams. I wish you the best.