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That last set of jumps is tight! Finally figured it out though and ended up winning. :)

I looked at comments to confirm that you did put in some coyote time which is good, though I did find myself slipping off of the corner of platforms (I think maybe that the hitbox is rounded or follows the sprite?)

One thing I was wondering about was that some of the room transitions were kind of odd to me. There was one that stuck out midway through, where you go right->up->left some stairs and the edge of that section was its own room. It kind of made me wonder why it wasn't all together.

Glad to hear you ended the game!

Yes you are right, the hitbox of the player is rounded, but the grounded check is done with a box casts on the sprite's feet.

My original idea for rooms that stuck out mid-way through was to show a part of the next section, kind of like a sneak-peek of what's going to appear later as you progress in the game. It's good to know that some of them felt odd, this is something I'd definitely enhance.

Thanks a lot for the feedback!