202800 points, did only one run.
Basically this is pretty nice Asteroids type game, which also had some nice additions, like shields being dropped and shooting enemies. And I did feel bit excited when I played this, so it worked in giving me some emotion while playing it, showing that this game is not bad at all.
However, there were two vague problems, meaning that I am not sure what exactly was the reason for these.
But first one was that enemy appearing felt too random. Now I want to clarify this, since by default in this kind of game enemies appear randomly to random locations, and that is fine. But I havent felt like it felt not connected and random when I have played other games like this.
Somehow it seemed like incoherent mess. That even when things come at random, they usually still feel somewhat not so random. As in, say after random intervals, there comes random number of enemies. Say every half a minute. Even they come at random and their number is random, it however doesnt feel competely random, but you can expect that roughly half a minute later, there will come next batch of random enemies.
But in this game it just felt like things were appearing completely random, which made it feel like there wasnt any aim at the game. That instead of having a aim of destroying new wave in half a minute, or face the next wave together with the next one, I didnt feel anything like that but felt like there was just random stuff I kept shooting at, with no purpose other than stay alive.
The second problem was that this game felt bit slow in progressing. That for example those basic meteors didnt feel like they were about to grow to become a threat, but they just felt like couple of them appearing, slightly bigger, but not really being more than a nuisance.
It didnt feel like there was actual threat level increasing from them, and only real difficulty came from new type of enemies, mainly the shooting ones.
And it felt like the game simply lasted too long, that it was simply getting difficult too slow, especially the basic meteorites, which did feel like they would eventually be a threat, but that game would end many times before they would become a threat.
This is also why I didnt want to play another game, despite that I did feel excited when I played, since felt like it takes too much time without any real progress.
FIx those two problems, and this is a really good game of its kind already.
It looks good, playes good, etc. just those two things currently keep the game from reaching its true potential.