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Live Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #42 | 3.719 | 4.400 |
| Originality | #65 | 3.465 | 4.100 |
| Controls | #72 | 2.874 | 3.400 |
| Accessibility | #89 | 2.535 | 3.000 |
| Overall | #90 | 2.813 | 3.329 |
| Fun | #92 | 2.620 | 3.100 |
| Graphics | #108 | 2.535 | 3.000 |
| Audio | #126 | 1.944 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
A bomb is strapped to your back, a long fuse is tied to it. It'll blow up if you don't get some more fuse quickly
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Discord Username(s)
MalteFP and Saidyt
GWJ Participation Level
This is our first so 1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
fun concept,nice assets and i also liked the sfx! i'd love to see a fullscreen button cause its only getting full screen in a weird way in main menu when i press the backbutton. Overall really fun experience
It's like snake but doom filled
Really like the concept of the fuse trailing behind you, feel like more could be explored with it. The enemy's became damage sponges pretty quickly. Would love to see what this could be with more time spent on it.
Needs some polishing and textures upgrade, otherwise very cool!
I think the enemies should react more to your attacks, like a white flash and some shaking at least.
Imo it's over punishing to have insta death when you get cornered.
It would be really cool to have more thing to look out for while you are moving, other than the killed zombies, maybe the power ups could be on the ground instead of the spin the will thing. Imo that part felt disconnected from the main gameplay, it even has its own input system (it doesn't share keyboard input like the player does).
It would be nice to have the guy sprite be burned in a cartoony way or have a skeleton showing up after you blew up.
I think the story is missing some context, like why I'm trapped there or why are there zombies with ropes attached to them coming to attack me. That kind of stuff takes me off from the experience.
As a closing message, I must mention that for a first real project this is really good. Way better than my first projects back in the day so kudos for that. I hope you find the feedback to be useful.