Unfortunately not my style/type of game, but i still have to admit there's a lot of logic behind all of this, nice work!
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The game was made from scratch in Godot, all the art assets graphics/music are from the asset store(s) and are credited inside the game. The idea behind the game was to max out damage with combos with the limited card slots you start with, each boss you unlock an additional slot to create more powerful combos and here comes the "to the limit" theme -- hope it helps and thanks for playing my game!
The idea is nice and I enjoyed it, but you can feel it was developed using AI =(
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Maximum DrillingThanks, kudos to the author https://opengameart.org/users/subspaceaudio !





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