i love the gameplay, dialogue, story and visuals.
the combat system is intricate, but forgiving. i only miss the ability to rotate pieces like tetris. some pieces would not benefit from this, but others would greatly increase in viability. the wrap around helps, but rotation would just give us lot more freedom.
the combat is difficult, but forgiving. i never lost a match, but it was close. the better i got and the more i had unlocked pieces and figured out good combinations the easier matches got, but i always felt like i could loose at any moment.
i do feel like the piece options werent that good though. there is a lack of option types. most pieces are pretty complicated in geometry and so are hard to use effectively without loosing a ton of lives. i used the simplest shapes as they worked the best. even simpler pieces like 2x2, 2x1, 1x1 would be great additions, with inherent drawbacks. they are simple to get down without losing lives, but also consist of little tiles and so dont progress your grid by much. bigger pieces come with more risk, but can lead to massive attacks. unfortunately all pieces here are about the same tile count, so the simpler shapes are most effective, limiting options. especially with enemy tiles, using specific pieces to counter them would be great, but we dont have that option here.
but all in all i had fun. the story is good and gameplay is fun. it is repetitive, but due to the short length this isnt a notable downside. not being able to revisit previous areas is a bit of a bummer, but isnt necessary. the credits are also pretty cool visually and are a nice reward for beating the game.