This is a fine example of how art, music, game design and mechanics can be combined to make a good player experience:)
There was a small bug like not being able to move while my guy was selected.
If I were to give some criticism, I'd like for strategy games like this to be more smooth when it comes to controls, so that every turn would not take as long in real time when you are doing multiple simple tasks like I want this guy to go there. Doors were quite annoying - they auto close and then require to be opened up with an ap, you can not move to the position of the door and need to waste ap's waiting till I have 2 to go through it.
Overall, nice work!
I call bs on my medic dying in the deflector room though xD.