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We're already modifying the rules for next year. This was the first year we felt we needed to deal with AI and came up with the labeling system we had very quickly. We've since realized the confusion it created and are correcting that for next year. In fact, I'm writing up my full list of proposals for various changes (including AI labeling stuff) as I speak.

I will say that the plan regarding AI used in programming will be this: if the developer of the game is a programmer, they won't need to disclose that usage of AI at all (we'll also likely allow them to label their game as human made  so long as AI is only used in the programming side of things). It will only be when a game is "vibecoded" that it must be labelled properly, and we'll be talking with programmers who use AI to help us come up with ways to more easily identify these entries.