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At first, I had a bit of trouble figuring out what to do, but then I realized it doesn't take much to get the balls to react; the thing is, I got bored very quickly—perhaps it needs something to make the reaction more satisfying.
We've loved your idea ever since we first saw it published during the first days of the Jam, keep it up dude, amazing work. Cheers!
E’ un gioco molto interessante, però non ho capito molto le interazioni… ed infatti si è visto nel basso punteggio =D
Tranquillo che i punteggi sono molto casuali (dipendono tantissimi da quanto è caotica la reazione). Con A e D sposti il cannone e con W lanci le palline. Questo si usa più che altro quando hai un punteggio già alto e non ne hai più nel reattore e vuoi far ripartire la reazione
Gioco parecchio rifinito.
Honestly the game is so polished that it looks like something that you can find on steam. Amazing Work ngl!
Nice game! I don't evenwant to immage the entity cramming programming this...but still good work!
Nice game!
Well worked out menu's and fade out/ fade in.
Perhaps it should have different modes? For instance, first start with a small core and later increase (and have a sandbox mode aside from that). The controls could be less complicated. All in all a great result for 1 week game jam.
Oltre 74 record in classifica, e tu dove riuscirai a piazzarti?
Over 74 records on the leaderboard, where will you manage to place?