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A jam submission

DecklikeView game page

Endure a 12-layer gauntlet where your attack pool is your health.
Submitted by Reverie Requiem — 10 days, 6 hours before the deadline
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Decklike's itch.io page

Results

CriteriaRankScore*Raw Score
Robustness - The game is bug free and stable#54.4725.000
Overall#93.2803.667
Fun - You want to play this game more than once#102.6833.000
Innovation - The game manages to bring some new elements to the equation#122.6833.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a Traditional Roguelike, as defined in the homepage of the jam?

Yes

Did you add Screenshots to your game page?

Yes

What aspects do you consider make traditional roguelike design enjoyable?
Minimalistic artstyles such as ASCII tend to allow for higher scope of complexity. This doesn't apply exclusively to roguelikes, but I believe it is a wonderful aspect of the genre in general. Procedural generation is another, which my former gratitude lends well to, allowing even greater emergence and endlessly-unique layouts if granted the time. I think future video games, if they took one step back, could achieve great things in both these regards.

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Comments

Submitted(+1)

I like the alternative combat system in your game. Although I often forget my hand when attacking enemies. But the whole “cards are your life” system hugely reminds me of Gloomhaven, which I love.

Developer (3 edits)

Glad to hear it! I haven't heard of Gloomhaven, myself, but it is an interesting concept, for sure. Game came to me as a sort of parody on modern 'roguelike deckbuilders.' Wanted to see if I could make something simple on the matter, while keeping in line with traditional roguelikes.

As for forgetting your hand, it was almost worse! Formerly, there was no auto-sort of the highest suit/pip, and everything appeared in the order you received it. Absolute chaos! Still, I wonder if it could be done a little better.

Were you able to win? I tried to make sure it could be won pretty consistently.

Submitted(+1)

Haven’t won yet. But it should be possible with more observation of which enemies to approach and where. I was caught by surprise by several enemies being able to attack from a distance I cannot.

Developer (3 edits)

Yeah, those are a little tricky. One tactic is that you can hide behind a wall and use the 'wait until sighted' key, snagging them when they enter a range you can hit. Let 'em play by your rules, rather than going to them. Assassin start also immediately sets you up with a few cards of the highest range, great for these situations. Sometimes, though, you just need to use a jester, bring back your discarded, and take the hit.