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(3 edits)

Glad to hear it! I haven't heard of Gloomhaven, myself, but it is an interesting concept, for sure. Game came to me as a sort of parody on modern 'roguelike deckbuilders.' Wanted to see if I could make something simple on the matter, while keeping in line with traditional roguelikes.

As for forgetting your hand, it was almost worse! Formerly, there was no auto-sort of the highest suit/pip, and everything appeared in the order you received it. Absolute chaos! Still, I wonder if it could be done a little better.

Were you able to win? I tried to make sure it could be won pretty consistently.

(+1)

Haven’t won yet. But it should be possible with more observation of which enemies to approach and where. I was caught by surprise by several enemies being able to attack from a distance I cannot.

(3 edits)

Yeah, those are a little tricky. One tactic is that you can hide behind a wall and use the 'wait until sighted' key, snagging them when they enter a range you can hit. Let 'em play by your rules, rather than going to them. Assassin start also immediately sets you up with a few cards of the highest range, great for these situations. Sometimes, though, you just need to use a jester, bring back your discarded, and take the hit.