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This was a really solid entry, and the opening crawl was really well done and got me excited for the game as a whole! The game itself reminded me a bit of the board game Plunder, as well as Advance Wars. 

I think being able to move after attacking might add some complexity- because you can only move before attacking, I ended up falling into the general strategy of mostly waiting around the starting area and having opponents come towards me, and once they were in range, I didn't find much incentive to move around much, instead just attacking. When I did try to go on the offensive, I ended up losing a significant amount of health, but that's maybe a skill issue resulting from how I chose to compose my fleet? That said, I don't know if allowing post-attack movement would ruin the game's balance!

 Also, I think a tile that acts as a wall that blocks attacks could be good- I didn't make it to the last couple of levels, so maybe that is a mechanic that I didn't encounter. Another smaller suggestion is that having the 'water' tiles animate with moving waves would add some visual interest and increase the presentation of the levels.

I know this sounds critical and I'm just spitballing here, but I had a really good time with this, and I could tell that a lot of love and care was taken in making it. The music and presentation were very well done, I liked the shop, and including an in-game tutorial was very appreciated. Good job all around!

We originally had it so you could move after attacking, but found that it made the Sloops pretty unkillable since they had the highest base movement. It's definitely something I want to look into more. Thank you very much for the review!