I like the alternative combat system in your game. Although I often forget my hand when attacking enemies. But the whole “cards are your life” system hugely reminds me of Gloomhaven, which I love.
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Decklike's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Robustness - The game is bug free and stable | #5 | 4.472 | 5.000 |
| Overall | #9 | 3.280 | 3.667 |
| Fun - You want to play this game more than once | #10 | 2.683 | 3.000 |
| Innovation - The game manages to bring some new elements to the equation | #12 | 2.683 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a Traditional Roguelike, as defined in the homepage of the jam?
Did you add Screenshots to your game page?
What aspects do you consider make traditional roguelike design enjoyable?
Minimalistic artstyles such as ASCII tend to allow for higher scope of complexity. This doesn't apply exclusively to roguelikes, but I believe it is a wonderful aspect of the genre in general. Procedural generation is another, which my former gratitude lends well to, allowing even greater emergence and endlessly-unique layouts if granted the time. I think future video games, if they took one step back, could achieve great things in both these regards.





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