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(2 edits)

Hey, thanks for submitting! I really like that you took the time to give clear instructions. I love a reaction time test. It was super easy though, I didn't really get much of a challenge out of it.

With all the instructions, it did feel a little busy - do you think if you removed all the text, you could still teach the player how to play the game? I bet you could. AI tends to love over-explaining stuff, and puts containers inside containers with no real reason for it. If you tell it to move the content out of the containers and just show you the gameplay elements you want to see front-and-center, and remove all that noisy text, I think you'll be onto something really clear and tangible. :)

As a reference if it helps, I made a reaction time test in my game 003 CRACK. I think it's pretty understandable exactly what you need to do from the very start, and there's no text or outer containers.

Anyways, thanks again for dropping a game in, you should be proud of this one! Hope to see you for the next TINY Jam in October. 

P.S. if you do a next one, would you be open to posting a thread in the community tab when you first get the idea to start? I'd like to turn this thing into a space for sharing ideas and getting early playtesting before a game's release.