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Reliquia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quirkiness | #94 | 3.767 | 3.767 |
| Secondary Theme Interpretation | #96 | 3.567 | 3.567 |
| Graphics | #108 | 4.067 | 4.067 |
| Overall | #122 | 3.644 | 3.644 |
| Gameplay | #148 | 3.467 | 3.467 |
| Gameboy Soul | #187 | 3.667 | 3.667 |
| Soundtrack/SFX | #190 | 3.333 | 3.333 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
In our game, your character goes to infiltrate the terrifying Golden Cats' lair to retrieve her most valuable heirloom, a golden doll, out of a giant pile of treasure!
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Comments
So cute game. Art is amazing. Good job
This looks so good! You've done a great job with your colour palette, and the characters are very endearing. Love the music too. It's fun gameplay - as some have said the hitboxes (of the horizontal waves) are a bit unforgiving, but otherwise the execution is great. Nice job on this!
Thanks so much for playing! we're glad you enjoyed it :)
Very pretty game. I do feel the gameplay could have used some polishing, the jump arc seems unnecessarily narrow for the sizes of some attacks, the arena could have been bigger (either through a smaller scale of the boss/items/PC or by having some horizontal scrolling) and the PC could use some acceleration/deceleration to make movement more interesting and a bit less stiff.
Also some things that damage you look way too much like power-ups for my taste, but if that's on purpose I can respect a little bit of player-trolling :p.
we will look into it, of course there are a lot of things that need to be polished and a lot of other things that couldn't be done taking into account it's only two of us in the team, and we had a very short period of time to produce this. thanks for playing tho!
Love the visuals, I really like the mechanic of grabbing ammo from the boss itself, super fun!
Thank you for playing! I'm glad you liked the mechanic, it seems to have had a mixed reception from what I can tell
Really good music and visuals, I had a lot more trouble with the 1st boss than the second just because the hurtbox is so wide and it was hard jumping between the projectiles. Overall very good for a short and sweet boss rush. I'd appreciate if you left our game a rating as well!
Thank you for playing!
I'll take a look at your game :)
While the hamster feels unreasonably hench for the screen and I would like some way to regain health (if there is, sorry!), the concept is very fun, the music is good and the art is very cute and polished! Overall a fun jam game! Fun take on the theme as well :)
Thanks for playing and for your comments! There's currently no way to regain health, but there will be in the future!
Really nice boss fight! The controls could feel a bit smoother, and it wasn't always immediately clear where the hitboxes were when avoiding attacks.
Still, the idea is really cool, and the art style is original and very eye-catching.
Thank you for playing, and for the feedback!
Just out of curiosity, which hitboxes did you have problems with? This has been mentioned a few times, so I might as well start taking notes of the details.