Really love this game's vibe in particular, from the music and the parallax... it all clicks together beautifully, if that makes sense. Graphics are beautiful, animations are smooth, and the story... well, I barely understood a thing because of a bad case of cold that I still have to deal with at the time of this review, but it seemed interesting!
My main issue with the game are the controls and how the game plays on its own. I won't get too yappy about the former since my only issue with it is the fact that "Jump" and "Attack" are assigned to X and Z respectively. Usually it's the other way around so it took some time getting used to. To start off my rant with the latter... the player feels rather clunky to control, with the forced roll after each diagonal jump, the slow ladder climbing speed, and the lack of air control. I remember reading about this being intentional as youre supposed to get upgrades that improve your control... but I feel like that's a rather poor way to approach upgrades unless youre making an incremental game. It harms replayability in my opinion because I really would not want to deal with this every time I replay this game. Sorry about the lengthy rant, I still think this game is a very solid entry and definitely worth a shot.
I couldnt progress through the game entirely but I would love to when I have time.