Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Not definitively, unfortunately. I was advised by PixelatedPope to just remove GMLive entirely until it's needed, but obviously it's very tedious to re-import it every time I want to use it.

Out of curiosity, is your drive pretty full? My hard drive was running out of space when I first noticed this, and that's the only thread I can think to follow.

You shouldn’t have to put GMLive in and out - e.g. Nuclear Throne has it imported at all times and I only flip live_enabled to 0 before making a new build.

Still, to fix anything I need to know how to reproduce an issue, or at least whether the guesswork workaround does anything.

(1 edit)

Ah alrighty. My hard drive is only half full, so I'm not sure it's that. I have no clue what causes it either, it seems completely random. Yesterday it didn't happen at all, and I reran the game like 100 times. If I figure out anything, I'll let you know

Also currently experiencing this. Seems so random.

You too can try changing static: to "static": as I’m not sure if anyone did as of yet

Sorry, I completely misunderstood what you were asking for with the "static":/static: change.  I'll do that and report back if it stops the problems.

New thread to follow: are you guys on CE2 or the default code editor?

default

I made the suggested change (static: to "static":) and have yet to experience it failing to compile again. I will report back if it messes up again.