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Crystal Cavern's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.136 | 4.136 |
| Use of the Limitation | #1 | 4.636 | 4.636 |
| Presentation | #5 | 4.182 | 4.182 |
| Enjoyment | #6 | 3.818 | 3.818 |
| Concept | #7 | 3.909 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
CatLoverMax, Buttered_Bread
Software used
Unity, Aseprite, LMMS
Use of the limitation
Having to time clicks to the beat
Cookies eaten
Oatmeal (No Raisins)
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Comments
I loved this game it was soo good I just sat there and played until I beat it it mixes difficulty with really good music that also ties into the game perfectly the timing is something that could use a little work agreed but other than that really good game in my opinion.
Literaly came back to play again.
Pretty hard game. Also i realised that you don't need to click on circle. I thought that its kinda like osu!)
I really enjoyed this one, and the art is lovely! The mechanic fits the “Timing is Everything” limitation perfectly. The only thing that bothered me was the timing window when clicking. It felt like clicking a little before the target still gave some room to score a Good, but clicking slightly after it was much less forgiving. I think a more symmetrical timing range could make the game feel fairer and easier to understand: Miss → OK → Good → Perfect → Good → OK → Miss. That way, being equally early or late would give similar results. Other than that, I had a great time with it!
hahaha that's super fun! i believe this game is the best so far at combining the limitation and the theme.
Interesting idea, but sometimes its too fast to hit in time. But the game is good!