I really enjoyed this one, and the art is lovely! The mechanic fits the “Timing is Everything” limitation perfectly. The only thing that bothered me was the timing window when clicking. It felt like clicking a little before the target still gave some room to score a Good, but clicking slightly after it was much less forgiving. I think a more symmetrical timing range could make the game feel fairer and easier to understand: Miss → OK → Good → Perfect → Good → OK → Miss. That way, being equally early or late would give similar results. Other than that, I had a great time with it!