so this game is design around softlocks? that isn't fun game design, losing should be something that feels you fault in single player games, not something that will always happen if you made 1 mistake, having to reset the game to get out of being over whelm is just soft locking the player, there no other way of putting it, ik you not closing the game but you still reloading the game so that still counts, losing doesn't really feel you fault in this game and turns this game into pure trying over and over again sim, and even moer cuz this is kinda at the start of the game when the player isn't 100% skill at the game and shit, oh most all the time at that part if you fail you might not even try giving birth to a goblin which is what the game tells you to do and reload a save and try again cuz you will just be softlock,
It's like in a platformer, when you fall into a pit. You would die, and go back to a checkpoint. Having to go back to a checkpoint isn't a soft lock at all. This is the same sort of thing.
It's a challenge. You gotta time the jump. If you time it wrong you won't get it. I've done it many times. I'm sorry you're struggling, but it can be done. If there are too many you can just keep standing up, and move towards the stairs. Then leave the room, and reload.
I hope this helps.
Alright, well I've done what I can to help you out man. I think if the game is making you that upset, maybe it's just not for you. There are plenty of games that make you restart if you lose, and there are plenty of games where you can't lose at all. Find one that you think is fun, and doesn't make you angry.