Fighting games aren't usually my genre, but FIERRO is well made and I had fun with it. The sound effects are great, the blood effects work well, and the challenges are fun; I even managed to land a couple of K.O.s! The main thing I'd improve is the character graphics, which feel a bit behind the rest of the game. There's room to grow, but it's already an enjoyable game with good potential. Keep it up!
Viewing post in FIERRO jam comments
Thanks Nalim — genuinely glad the sound and the feel landed, and that a couple of K.O.s happened in a genre that isn't even yours.
You're right about the characters, and it's exactly what I'm working on now. Everything in FIERRO is generated in code — no modelling tool, no image files, not a single texture on disk — which is why the bodies lag behind the rest of it. What's next, concretely: proper joint deformation (elbows, knees and shoulders currently pinch when they bend), a lot more geometry where the eye actually goes, real surface detail so leather, cloth and skin stop reflecting the same way, and higher-resolution skins.
Chasing your comment I already found a bug: two fighters were rendering without parts of their clothes and hair. Fixed and live.
Thanks for taking the time to write it out — this is the useful kind.
That's super impressive that everything is generated in code without modeling tools or image files! Explains a lot about the movement, and it's awesome that you're already working on improving the joint deformation and textures. Also, props for finding and fixing that clothing/hair bug so quickly! Keep up the great work, I'll definitely check out future updates.