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Candy Cannon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 2.907 | 3.250 |
| Visuals | #10 | 2.795 | 3.125 |
| Gameplay | #10 | 2.795 | 3.125 |
| How well does the game fit the themes? | #13 | 2.460 | 2.750 |
| Audio | #17 | 0.894 | 1.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2hours 59min 06s
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Comments
The viewport size is tiny by default, but that’s not a huge deal since I can resize it anyway. The idea of it being a tower defense game is cool and fits the theme well enough. The dynamic lighting was a liiiitle bit excessive. I didn’t understand what switching the modes did, it felt like it was exactly the same. It’s well made and the gameplay is simple.
It's a good game, though switching is a bit confusing—sometimes it switches two at once. It would be better to change the right-click switching mechanic; I'd suggest using W, S, or the arrow keys instead, so you can switch up and down.
This was really fun! I really like tower defence type games and the halloween theme is really cool!!
I also recorded my gameplay, your game is shown from 40:17 - 42:25 :)
I love how simple it is! the idea is pretty great but it was too easy, adding a larger variant of the candy mobs that took more hits, or took different combos of hits like candy corn > Lollipop > candy corn would make it more interesting. Great job for only having 3 hours though
Enjoyed core loop, art is amazing. Very creative but could of fit the theme better.
Wow this is actually very creative imo. I do think it lacks sound and it was a bit easy to beat too. Maybe increasing the trick-or-treaters spawn rate would make it a bit harder and more fun