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A jam submission

Candy CannonView game page

Halloween night defense: Fire the right candy at every trick-or-treater to send them away!
Submitted by Fars — 5 hours, 14 minutes before the deadline
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Candy Cannon's itch.io page

Results

CriteriaRankScore*Raw Score
How do you rate the game overall (you can consider fun, dev time, etc.)?#82.9073.250
Visuals#102.7953.125
Gameplay#102.7953.125
How well does the game fit the themes?#132.4602.750
Audio#170.8941.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2hours 59min 06s

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Comments

Submitted(+1)

The viewport size is tiny by default, but that’s not a huge deal since I can resize it anyway. The idea of it being a tower defense game is cool and fits the theme well enough. The dynamic lighting was a liiiitle bit excessive. I didn’t understand what switching the modes did, it felt like it was exactly the same. It’s well made and the gameplay is simple.

(+1)

It's a good game, though switching is a bit confusing—sometimes it switches two at once. It would be better to change the right-click switching mechanic; I'd suggest using W, S, or the arrow keys instead, so you can switch up and down.

Submitted(+1)

This was really fun! I really like tower defence type games and the halloween theme is really cool!! 

I also recorded my gameplay, your game is shown from 40:17 - 42:25 :) 

Submitted(+1)

I love how simple it is! the idea is pretty great but it was too easy, adding a larger variant of the candy mobs that took more hits, or took different combos of hits like candy corn > Lollipop > candy corn would make it more interesting. Great job for only having 3 hours though

(+1)

Enjoyed core loop, art is amazing. Very creative but could of fit the theme better.

Submitted(+1)

Wow this is actually very creative imo. I do think it lacks sound and it was a bit easy to beat too. Maybe increasing the trick-or-treaters spawn rate would make it a bit harder and more fun