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SantiDevGames

28
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A member registered 10 days ago · View creator page →

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It's a very good endless game, but it needs more polish—it's very basic. It's similar to another one of your games—the sheep one you made for Trijam 389—where you just changed the character and a few other things. Also, using 'Z' to jump is quite confusing and difficult, since we're all used to jumping with the spacebar or the up arrow.

Honestly, it's a great game, but there's an issue: it repeats rooms, which makes it boring. If it's going to repeat rooms, it should be infinite.

The concept is really good, but Level 4 is insanely hard. I’d recommend adding more levels and making levels 1 through 10 easier so there’s a proper difficulty curve—right now, the difficulty spikes too early. In my own game, for example, I introduce the difficulty curve once the player has 100 or 200 coins, making the character move faster.

A really good game, especially considering it was made in 3 hours and 45 minutes—even after subtracting the time you spent fixing a bug. It does have quite a few bugs, but honestly, it's a really good game.

It's a really good game, honestly; I tried it out and it's solid. There are a few bugs and glitches here and there, but for a 4.5-hour game, it's actually pretty good. If you want, you can check out my game—I've already voted for yours.

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Good graphics, but it needs more polish; I look forward to improvements in future updates.

"Do you want to test my game?"

Haha

"Do you want to test my game?"

The Dino game is really good; it reminded me of a very well-known dinosaur game. Honestly, it's great and creative. If you want, you can try out my game.

It's a good game—I actually tried it out and it's really solid. It could use a bit of polish, but for something made in 2 hours and 45 minutes, it's great. If you want, you can check out my game *Panic Sprint*, which I made in 2 hours.

Good game; you could add a tutorial—it's a bit confusing.

The concept is good, but it needs some polishing; it would be nice to have footstep sounds instead of just background music.

It's good, though it could use an ending and more excitement, since it's a bit boring and repetitive. I hope you keep updating and improving it, and maybe add a tutorial.

It's good, but I don't think the theme is actually in the game, since there's nothing about a "run for your life" theme.

I didn't really get it at first, but then I understood it—good game. There are a few bugs and it's a bit confusing; a tutorial would be nice. Anyway, good game. If you want, you can try my game.

Thanks! It took a bit of effort to make it 3D, but it is fairly simple. Even though it's endless, you can always beat your score and coin count.

Thanks for playing and reaching 434 coins; I'll keep updating it.

Thanks. I've tried to improve a few things, but since I only spent two hours programming it, I didn't manage to add background music or fix the bugs.

I've already voted on most of the games too; I just didn't leave comments—like you didn't leave a comment on my game.

"Do you want to test my game?"

"Do you want to test my game?"

"Do you want to test my game?"

I don't know, I think it was autocorrect.

"Do you want to test my game?"

Buen juego me gusto solo los controles q no andan bien pero despues buen juego "Do you want to test my game?"

"Do you want to test my game?"

"Do you want to test my game?"

Collecting coins increases your speed—with a noticeable boost after reaching 100 coins!

Direct & Concise (Great for patch notes or feature lists):

The player speeds up as they collect coins. The effect becomes dynamic and noticeable starting at 100 coins.

Casual / Dev Log Style:

Every coin you pick up makes you faster! You'll really start to feel the speed boost once you hit 100 coins.