It's a very good endless game, but it needs more polish—it's very basic. It's similar to another one of your games—the sheep one you made for Trijam 389—where you just changed the character and a few other things. Also, using 'Z' to jump is quite confusing and difficult, since we're all used to jumping with the spacebar or the up arrow.
SantiDevGames
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The concept is really good, but Level 4 is insanely hard. I’d recommend adding more levels and making levels 1 through 10 easier so there’s a proper difficulty curve—right now, the difficulty spikes too early. In my own game, for example, I introduce the difficulty curve once the player has 100 or 200 coins, making the character move faster.
Oh no, aliens tied a bomb to my back and now i need to jump on them to explode them so they die: Escape 3D blast jam comments · Posted in Oh no, aliens tied a bomb to my back and now i need to jump on them to explode them so they die: Escape 3D blast jam comments
HOLY SHIT... FIRE (Trijam #390) jam comments · Posted in HOLY SHIT... FIRE (Trijam #390) jam comments
Collecting coins increases your speed—with a noticeable boost after reaching 100 coins!
Direct & Concise (Great for patch notes or feature lists):
The player speeds up as they collect coins. The effect becomes dynamic and noticeable starting at 100 coins.
Casual / Dev Log Style:
Every coin you pick up makes you faster! You'll really start to feel the speed boost once you hit 100 coins.


