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(3 edits) (+1)

I really loved the visuals and the unique colors chosen for this entry, the game was well implemented, it really has that GameBoy spirit. I believe RNG played a huge part in level generation and that could cause some issues like enemies spawning at the back of the UI for the coins or fire (Although the game would hide the UI if you get close to them, which is a great detail and shows that you've paid attention to this matter, but the enemy is still hidden there and you have to pay attention), another problem was inconsistency with the amount of enemies and the flames you could use, sometime there's just one enemy, sometimes  6-7 of them, but you still have 4-5 flames to use for both of them. the enemies' movement are also completely random, which makes it hard to set them in a way to use the rocks on them. Apart from that, the gameplay feels really smooth, and it's a very well polished game. The music was also fit and spot on. Fantastic Job

thank you! and thanks for pointing out those issues!