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Comments
Nice survivor-like! Made it all the way to and through the boss! Satisfying combo’s! Did feel like the arena was a bit too small, would have liked to see a scrolling playing field. Did not deter me from enjoying it though :)
Awesome Vampire Survivors-like roguelike. It reminded me of the progression in Brotato.
Great graphics and polish. Well done! ❤️
Very fun, addictive, a little tricky to understand (good comments below on visibility, I won't be duplicating these), but generally well executed and polished idea!
Thank you for playing! If I revisit it post jam I will clean up the effects and add tooltips for what they do etc!
This was really fun and a great entry. Kudoos!
Thank you so much for playing!
it's pretty fun, I definitely played it longer than some of the others I tried out, I'm not sure what you should do about the start - I saw your point below, but I agree it's too easy, and then at least the green guy (maybe the others are better). 1. during evolutions it's unclear what the different colored panels mean. 2. you should be able to see what evolutions you have somewhere 3. the evolutions are maybe too vague - slowing field is clear enough, healing is clear, but don't know what a lot of the others actually do.
Thank you for the feedback! Very helpful for if I polish it post jam!
Actually this is an example of flawed games design. Really awesome are and assets, but if all your character has to do is stay at one place without movine and pick a card when the menu pops up with no remote danger what so ever. Thats just not a game man. That's just a tapping simulator where you even took away the challenge of rapidly tapping. 6/10. Would play again while rating. Make the gameplay a bit more challenging okay?
Okay I played it for a bit longer and it gets challenging further one. I guess I shouldn't have given my judgement so quickly. 9/10
The idea was to let the player get some idea of the fantasy from the very start of the game and for it to get harder past midpoint of run. It's very tricky to design games for jams, if you make them difficult enough that most people bail without seeing the real point/fantasy of a game, especially in a jam setting where they will often play for a few minutes then move on to the next to rate. I definitely feel that there's a level of too easiness at the beginning but I'd prefer that as a sacrifice to see players get to crazy builds to see it fit the theme of the jam rather than them starting off pathetic and weak and thinking there's nothing special differentiating the game from other arena/bullet heaven roguelites. Also if you mouse over enemies or tap on them on mobile you can manual target FYI.
Thank you for the feedback and for continuing to play some more! Appreciate it.
Appreciate your active response! :D