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A jam submission

Dare To Doku - a GBA puzzle gameView game page

A 'star battle' puzzle game for GBA set in the setting of my main GBA game Dare To Square.
Submitted by Dare To Square (@Dare2Sqaurre) — 9 days, 7 hours before the deadline
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Dare To Doku - a GBA puzzle game's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#14.8894.889
Audio#44.0004.000
Overall#54.2224.222
Graphics#183.5563.556
Technical#193.3333.333
Originality#313.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Really addictive little puzzle game, and it's oozing polish! Graphics, sound effects, UI and design are all professional grade. Although the interactive tutorial is excellent, if I could make one critique it would be to have a few handmade simpler levels to start with to let me internalise the rules - when presented with a huge board early on I think people's natural instinct is to just guess to get the game moving.
  • There's a lot of attention to detail in this game. The tutorial explains it perfectly and the game itself is fun to play! Great job!
  • Fantastic entry, possibly my favourite one! I'm a Picross junkie, so it probably helps xD Apart from that, the entry is very polished. I like the tutorial, the options and especially the audio department: the music is nice and the voices are lovely. The only thing I would change is making the challenge mode a bit harder, I got like 50 points after a while and the puzzles didn't become harder.
  • Really exceptional work! I got sucked into this and played it for quite a while. The animations and audio are really nicely done, the voice acting is charming as well!
  • love the sound work in this - how repeated sfx climb in pitch, and the cute little silly encouraging voice clips (mom get the camera!)
  • Very addicting and super polished! It did get a bit tiring after a while as I played the challenge mode for what felt like an hour before losing - with the right strategies it's quite easy. Beyond the juice I really appreciated how good the controls were, with it being fast and intuitive to mark off several cells at once.

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Archival terms agreement

I agree!

Type of submission

Game

Existing assets
A couple of sprites and one background from our main game https://daretosquare.itch.io/dare-to-square-demo
(for the characters and pause menu). Slightly altered.
Also the music used in this game is originally from Dare To Square.

We also purchased some sound effects from here: https://caseportman.itch.io/cute-cozy-ui-sfx

Everything is also disclosed on the entry's page.

Tags

Puzzle

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Comments

(+1)

Excellent, very addictive gameplay. The sound effects are very polished, and it's cool to "brute force" some levels. 

(Sometimes, I have difficulties to see the colors correctly with my old non-retrolight screen GBA, but it's still playable)

Developer

Thanks! I took extra care to make sure the game feels great to play, including extra care for the sound effects. Happy to hear it paid off.

The remark about the colors is indeed something I didn’t think of since I was always testing on my laptop. I will take the remark with me to my next games!

Submitted(+1)

i love these type of puzzle games, feels nice to fill out all the wrong spots and get the positions right! great polish on the game too, i love the voicelines lol

Developer(+1)

Thanks! We made sure the game-feel was right,

Submitted(+1)

Very addictive, got 107 points! Reminded me of picross in some ways. great job!

Developer

Thanks! 107 is very impressive, I usually can get to around the same before messing up 😅

Submitted(+1)

I like you game a lot. It reminds me of nonogram or tents and trees puzzle games. Never seen that kind of puzzle before. It’s fun for sure. I’m still learn how to solve the puzzles effectively. Are the levels constructed in a way that they are always solvable without guessing? I think so. The art looks great and eveything is super cool animated. I guess it took a long time to achieve that state of polish. The soundpack is perfectly choosen, it sounds aawesome despite GBAs crappy sound hardware. Did you do the music yourself, it’s amazing?

Developer

Hey, thanks for the kind words! The levels are indeed always solvable without guessing. Making the game polished probably took the same amount of time as actually making the base game itself. The music was made for our 'main' game Dare To Square (demo playable here: https://daretosquare.itch.io/dare-to-square-demo) and was commissioned from Beatscribe.