It's a good piece, and uses unconventional modes nicely, but takes quite a while to buildup... would've preferred if the faster piano arpeggios at 3:33 were introduced a bit sooner in the piece.
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Freshwater Flames's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Composition | #28 | 3.188 | 3.188 |
| Correlation to Theme | #34 | 3.250 | 3.250 |
| Vibe/Atmosphere | #34 | 3.438 | 3.438 |
| Listenability | #35 | 3.000 | 3.000 |
| Overall | #37 | 3.150 | 3.150 |
| Execution | #44 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
When I first saw the theme, I thought of the fire burning inside the lantern and wanted to make something to do with that. I also took the secret part from the text theme and I made a piece that's kind of similar to recursive music. I thought that 'secret' could be something hard to get to and I think the looping of the music illustrates that with the constant panning from left to right, and the constant looping, which kind of gives a feel of something being mysterious and far away.
I used the Akebono Scale, which is a type of Japanese scale since the image is Lake Biwa, a lake in Japan, and I also added 2 drone notes which are played on strings throughout the piece to be a 'floor' (get it? sea floor, floor) to the piece, and the layers of piano on top represent the swirling and ever changing waters above the sea floor.
Link to Streaming Service
https://youtu.be/c_MWFdae-v8?si=j3o4PPFa12ed1bnh
DAW Screenshot - Demonstrate that this is your own work
In project page!
Discord Tag
reallyglitched



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