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(1 edit)

The bugs are so cute and so well made for a 3 day jam! For me it felt like I didn't want to promote grubs at all because they are my primary workers. Because even if an enemy attacks, I can micro manage drag the grubs away and throw my 2 rusts in. Even if I lose 1-2 grub, it is still more efficent than giving up 4 grubs up-front. but then the micro management became overwhelming. I wished promoting grubs to soldiers didn't feel like sacrificing workers because I love maximum efficiency.... but then again if soldiers are free from grubs what is the blocker of not making 10000 soldiers?? I micromanaged the fun away :)

That aside the music, sfx and art is wonderful. game feels well polished overall, great work!