i really like the presentation! feels great, and the animations are smooth, especially the 3d cubes dropping wow... though gameplay feels a bit confusing at times without any helping indicators, the manual comes in handy. cool game!!
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Paladado Demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #6 | 3.889 | 3.889 |
| Technical | #7 | 3.889 | 3.889 |
| Polish | #7 | 4.111 | 4.111 |
| Audio | #11 | 3.556 | 3.556 |
| Overall | #15 | 3.667 | 3.667 |
| Graphics | #16 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great work, it's really well made and presented, and a lot of fun! Really unique concept, I don't think I've seen a word puzzle with dice before!
- Great entry! I like that you have taken your time polishing it, because it shows. The splash and the title screens are very nice! It's a shame that the manual is outside of the game and that there are no clues about how to play it in-game. I whish you keep working on it, because with more work I think it could become a great game.
- The game is nice once you understand how to play it, but it really needs an in-game tutorial.
- Great little Balatro-like here with a fun progression system - lots of polish, with smooth menu interactions (including some 3D!) and helpful in-game UI; audio and sound effects are also fitting. To get to the next level of polish, an interactive tutorial instead of a manual PDF would've been nice. It's the sign of a great entry that I feel obliged to nitpick, but at a certain stage of upgrades, the levels also become trivially easy to beat in a couple of moves - for a full version, more challenges might be needed later on to keep the rougelike tension going. Great job overall!
- The presentation is stellar, the soft 3D cubes give the game so much character. I enjoyed the basic premise, but the UI was quite unintuitive and took some getting used to; it's hard to get by without the manual. In the early stages, I found the amount of choice a bit overwhelming, as most of the upgrades generally didn't translate to more strategic decisions - either you can use a letter or you can't. When you get access to wildcards (grey/black) and high-mobility options (the queen and jester) the game really opens up and becomes too easy, but it's fun to break it! A small communication thing that might help a lot is to display all the bonuses activated, e.g. as text that pops up when the word is being scored.
Jam ROM submission
Archival terms agreement
Type of submission
Existing assets
Font Used - The pixelated text font provided by Butano is licensed under CC0 (see https://github.com/GValiente/butano/blob/master/credits/graphics.txt). All other fonts were created for the game jam after the start date.
GBA Splashscreen -
• Logos and banners made by PyroPyro and kva64, licensed under CC BY-NC.
• "JAM 2026" logo text font — H. H. Samuel by deFharo, licensed under OFL.
Jester, Queen, Bishop, Knight, Rook Icons –From Iconify Design (https://iconify.design/), Licensed under MIT License. See manual for full license
Abstract Background (https://negativespace.co/simple-abstract-art-painting/) , Brushed aluminum gloss (https://commons.wikimedia.org/wiki/File:Brushed_aluminum_gloss.tif) - Licensed under a CC0 license
White Gameboy Advance (https://commons.wikimedia.org/wiki/File:GameBoyAdvance-white.jpg) – Licensed under Creative Commons Attribution-Share Alike 3.0 Unported license.
List of Valid Words (https://github.com/elasticdog/yawl) - in the Public Domain
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