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A jam submission

Paladado DemoView game page

A demo version of a word roguelite for the GBA. Find words. Upgrade your dice. Meet the challenge.
Submitted by ChristopherThompsonUT — 1 day, 7 hours before the deadline
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Paladado Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#63.8893.889
Technical#73.8893.889
Polish#74.1114.111
Audio#113.5563.556
Overall#153.6673.667
Graphics#163.7783.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Great work, it's really well made and presented, and a lot of fun! Really unique concept, I don't think I've seen a word puzzle with dice before!
  • Great entry! I like that you have taken your time polishing it, because it shows. The splash and the title screens are very nice! It's a shame that the manual is outside of the game and that there are no clues about how to play it in-game. I whish you keep working on it, because with more work I think it could become a great game.
  • The game is nice once you understand how to play it, but it really needs an in-game tutorial.
  • Great little Balatro-like here with a fun progression system - lots of polish, with smooth menu interactions (including some 3D!) and helpful in-game UI; audio and sound effects are also fitting. To get to the next level of polish, an interactive tutorial instead of a manual PDF would've been nice. It's the sign of a great entry that I feel obliged to nitpick, but at a certain stage of upgrades, the levels also become trivially easy to beat in a couple of moves - for a full version, more challenges might be needed later on to keep the rougelike tension going. Great job overall!
  • The presentation is stellar, the soft 3D cubes give the game so much character. I enjoyed the basic premise, but the UI was quite unintuitive and took some getting used to; it's hard to get by without the manual. In the early stages, I found the amount of choice a bit overwhelming, as most of the upgrades generally didn't translate to more strategic decisions - either you can use a letter or you can't. When you get access to wildcards (grey/black) and high-mobility options (the queen and jester) the game really opens up and becomes too easy, but it's fun to break it! A small communication thing that might help a lot is to display all the bonuses activated, e.g. as text that pops up when the word is being scored.

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Archival terms agreement

I agree!

Type of submission

Game

Existing assets
Font Used - The pixelated text font provided by Butano is licensed under CC0 (see https://github.com/GValiente/butano/blob/master/credits/graphics.txt). All other fonts were created for the game jam after the start date.

GBA Splashscreen -
• Logos and banners made by PyroPyro and kva64, licensed under CC BY-NC.
• "JAM 2026" logo text font — H. H. Samuel by deFharo, licensed under OFL.

Jester, Queen, Bishop, Knight, Rook Icons –From Iconify Design (https://iconify.design/), Licensed under MIT License. See manual for full license

Abstract Background (https://negativespace.co/simple-abstract-art-painting/) , Brushed aluminum gloss (https://commons.wikimedia.org/wiki/File:Brushed_aluminum_gloss.tif) - Licensed under a CC0 license

White Gameboy Advance (https://commons.wikimedia.org/wiki/File:GameBoyAdvance-white.jpg) – Licensed under Creative Commons Attribution-Share Alike 3.0 Unported license.

List of Valid Words (https://github.com/elasticdog/yawl) - in the Public Domain

Tags

Puzzle

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Comments

Submitted

i really like the presentation! feels great, and the animations are smooth, especially the 3d cubes dropping wow... though gameplay feels a bit confusing at times without any helping indicators, the manual comes in handy. cool game!!