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(+1)

Very small, simple game, but I think there’s something here.

The movement reminded me a bit of XCOM: click a spot on the road, the game draws the route, click again, and the car follows it. Reaching the edge of the screen moves you into the next area and you repeat the process on the way home.

I liked the idea of faster routes having complications, like cows blocking the road, and the potholes slowing you down.

Right now, though, a lot of the systems feel underdeveloped. Some interactable objects didn’t seem to do much, the potholes slow you down without much consequence, and I never figured out how the car’s health actually comes into play.

It’s definitely bare bones, but I could see this becoming a much more interesting route-planning / puzzle game with more meaningful hazards, interactions, and consequences for the choices you make.

(+1)

Thank you for the feedback <3.

Car’s health was suppose to be a fuel system for which I planned a resource management game but the irony is I couldnt manage my own time to add the content that was suppose to benefit with this and other planned features :p

(+1)

Happens to all of us. Great job on the jam!!