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I had a lot of fun with this one! What stood out most to me was how committed the game is to its main mechanic. I loved that timing isn’t only important during the actual gameplay — even navigating the menu requires you to hit the crystal at the right moment to select an option. That felt really original and makes the “Timing is Everything” limitation part of the entire experience rather than just one mechanic. The simple visual style also fits the concept nicely. I think a little stronger visual or audio feedback when you nail the timing could make successful hits feel even more satisfying.

I'm glad to hear you enjoyed it! Thank you for all the feedback, I actually really like the idea of adding some more sounds/ visuals for successful hits.