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(+2)

Haha glad the cats worked for you  I had to put them in there.

There actually are graphics settings in the game with low medium high and ultra. I think you probably had it on ultra which could explain the lag and the fans going crazy. I usually played on high myself.

The menu is a bit weird though. For some reason Escape doesnt always open it properly in fullscreen and sometimes just messes with the window instead. If you switch out of fullscreen you should be able to open the menu and go into settings to change the quality. So yeah thats definitely something I should fix too.

And thanks for mentioning the visuals. I wanted to do more with them but the project got pretty big and I ran out of time for some of the polish.

Also thanks for playing and for the feedback :) If you ever try it again on a lower quality setting Id be curious if it runs better for you.

(+1)

Okay, it’s definitely much better now that I’m playing it on Low settings!

Jumping in here because I had the performance issue too, and pretty severely. In my case I was getting around 2 FPS, and I tried the game in two different browsers, on three different days, and across three different networks, so I was able to rule out quite a few variables.

I didn’t realize there were quality settings though, so that’s one thing I didn’t test. Do you know what quality level the web build defaults to?

Seeing a few other people mention the town specifically also makes me wonder if there’s something happening there beyond just overall graphics quality. If you keep developing this after the jam, that might be an interesting area to profile.