I really enjoyed playing your game! I liked the humor and how even simple choices could lead to very different and unexpected outcomes. I also liked that there were good endings, bad endings, and funny endings like the Mr Beast Ending. It made me want to go back and try different choices to see what would happen.
I also liked how some decisions were connected. For example, being patient at the store could lead to a good ending, while making a different choice in the same situation could lead to a bad ending. One thing that could be improved is proofreading some of the text because there are a few small spelling and grammar mistakes. They didn't stop me from understanding the story, though.
Overall, I had fun playing the game and exploring the different paths and endings!
I really like the chill vibe I get from the game, from such a simple task you get a lot out of it and I like how it kinda deviates a bit from helping the elderly, to taking money from a wallet, all to find yourself back at getting some food.
Nice work, this project has a good sense of humor and an interesting pace. I like that the options grow in complexity, it rewards exploring all of the options in the story. Restarting feels like starting a new day, or like ground hogs day, since it starts with waking up every day. At first, it seems like the options are very limited, since a lot of them end with "Nothing happens" but then the stories grow to introduce new characters and eventually lessons about what actions lead to good karma or bad karma. One thing I would change is taking out the "good ending" and "bad ending" labels. I think it should be obvious that the events are good or bad, and since we have the option to start again, its clear that we've reached the end of the branch. I think labeling the good and bad endings kind of takes the reader out of the story world and reminds them they're playing a game.
I noticed some of the endings lack numbering- this makes me a little confused on the tracking and whether I received a ending or not. I kind of wish there was more consequences for not choosing to eat due to the hunger instead of simply nothing happening. Most of the choices are really cool, I like the simple interactions with different characters, and also the true ending of the story. That path seems the most developed, and is the most rewarding to get to!
This is a cute little story. I would love to see some illustrations to go along with the short passages. One thing I would note for continuity, after waiting for the line at the deli counter, if you decide to go find something else after having waited through the line, that next passage should be an alternate that doesnt mention the line being too long. As for that player, they waited through the line. They are the last person in line and the deli closed on them.
Comments
I really enjoyed playing your game! I liked the humor and how even simple choices could lead to very different and unexpected outcomes. I also liked that there were good endings, bad endings, and funny endings like the Mr Beast Ending. It made me want to go back and try different choices to see what would happen.
I also liked how some decisions were connected. For example, being patient at the store could lead to a good ending, while making a different choice in the same situation could lead to a bad ending. One thing that could be improved is proofreading some of the text because there are a few small spelling and grammar mistakes. They didn't stop me from understanding the story, though.
Overall, I had fun playing the game and exploring the different paths and endings!
This game is really comedic (I love ShopRong!). I also enjoy the ending counter that is included. Great stuff
I really like the chill vibe I get from the game, from such a simple task you get a lot out of it and I like how it kinda deviates a bit from helping the elderly, to taking money from a wallet, all to find yourself back at getting some food.
Excited to see the pictures later.
I really like this game, it's funny and my favorite ending is the Mr Beast ending lol
Nice work, this project has a good sense of humor and an interesting pace. I like that the options grow in complexity, it rewards exploring all of the options in the story. Restarting feels like starting a new day, or like ground hogs day, since it starts with waking up every day. At first, it seems like the options are very limited, since a lot of them end with "Nothing happens" but then the stories grow to introduce new characters and eventually lessons about what actions lead to good karma or bad karma. One thing I would change is taking out the "good ending" and "bad ending" labels. I think it should be obvious that the events are good or bad, and since we have the option to start again, its clear that we've reached the end of the branch. I think labeling the good and bad endings kind of takes the reader out of the story world and reminds them they're playing a game.
I noticed some of the endings lack numbering- this makes me a little confused on the tracking and whether I received a ending or not. I kind of wish there was more consequences for not choosing to eat due to the hunger instead of simply nothing happening.
Most of the choices are really cool, I like the simple interactions with different characters, and also the true ending of the story. That path seems the most developed, and is the most rewarding to get to!
Disclaimer, there are supposed to be images but the file that has them is on my computer at home :( finished version will be submitted later.
This is a cute little story. I would love to see some illustrations to go along with the short passages. One thing I would note for continuity, after waiting for the line at the deli counter, if you decide to go find something else after having waited through the line, that next passage should be an alternate that doesnt mention the line being too long. As for that player, they waited through the line. They are the last person in line and the deli closed on them.
im hungry too. lowkey wish there was images of the food I think it will make people more hungry.