Love the way the the aesthetic and design ties in together, pretty much fit for a poster! It did take me a couple seconds to understand what was I suppose to be doing and was surprised how fun it was to simply shove spaghetti out of the way.
Yeah, the pixelated effect solved two problems. It hide some rough edges and also gave more personality to the game, which felt a bit raw with just the geometric shapes
mac user here who appreciates the native build 💖 really cool concept! the physics feel super noodly in a way that suits the theme really well, and as a picky eater i can definitely relate :P i believe i got up to 87 before i was overwhelmed by toppings — a way to more easily see my score after a game would be appreciated; though i do like how fast the game moves on from one round to the next. especially with the dragging mechanic, this feels like it could be really fun as a quick-play game for a touch-screen phone?
I appreciate committing to the theme. I think the visual presentation is nice! With just some simple shapes and colors you've fully conveyed the spaghetti concept.
Super creative and weird.! I was a bit confused about the controls at first but I quickly figured it out. I don't know what my High Score was because it just ends without telling you, I think I was in the low 100. You should definitely getting it working in the browser so that more people can try it!
Comments
Love the way the the aesthetic and design ties in together, pretty much fit for a poster! It did take me a couple seconds to understand what was I suppose to be doing and was surprised how fun it was to simply shove spaghetti out of the way.
tks for playing!!
The game needs some fixes, but i agree that the core mechanic is fun! just moving the spaghetti feels great already
I solved the game! Eating bunch of meatballs at once felt really satsfying!!
Haha,
after 140-150 the spaghetti physics start going crazy, but I've never seen it like in the screenshot 😮
I think the game maybe should be structured in timed levels to reset the spaghettis from time to time
I think this happened when I lifted them really up, after some point the game started to play itself
Maybe restricting mouse movement to a certain area could help in these cases too
Really like the art style and idea. The art style reminds me of a very specific era of mobile games in the best way possible but pixelized.
glad you liked it!
Yeah, the pixelated effect solved two problems.
It hide some rough edges and also gave more personality to the game, which felt a bit raw with just the geometric shapes
and Para Dice is great!!
mac user here who appreciates the native build 💖 really cool concept! the physics feel super noodly in a way that suits the theme really well, and as a picky eater i can definitely relate :P i believe i got up to 87 before i was overwhelmed by toppings — a way to more easily see my score after a game would be appreciated; though i do like how fast the game moves on from one round to the next. especially with the dragging mechanic, this feels like it could be really fun as a quick-play game for a touch-screen phone?
yes! the game really needs music and a high score display after the game ends
i need time to look into the mobile and browser version, maybe in the future
glad you like it!!
I appreciate committing to the theme. I think the visual presentation is nice! With just some simple shapes and colors you've fully conveyed the spaghetti concept.
I really love your pixel art style!
Clean and bold colors
Glad you liked it!
I was really happy with the final visual style too, though I think the gameplay and game structure still need some tweaking
Super creative and weird.! I was a bit confused about the controls at first but I quickly figured it out. I don't know what my High Score was because it just ends without telling you, I think I was in the low 100. You should definitely getting it working in the browser so that more people can try it!
I think I'm going to have to redo it from scratch to make it work in the browser
the spaghetti and the colliders need to be fully dynamic, and I don't even know where to start haha
The way it is right now, it's all Godot rigidbodies with joints, and jolt physics with HTML is a total mess
But thanks for the feedback!!
I think it still needs music, a high score display, and a title screen to feel like a game
As soon as I have time, I'm going to play Spaghetti Pack, it looks really fun!