Changes include:
- gross new character models
- the city is now a maze you navigate with snacks, changes continuously like a puzzle that can't be solved, and is full of dead ends, so that you waste said snacks and have to start over... which you do every time you re enter.
- the setting has changed completely. The 'fey' are known now, but are called the 'Numina'. The secondary antagonists (the 'Institute') are fully in control, as well.
- Mind controlling mechanics can no longer be used (neither 'release' nor 'shatter'-- it is not clear how the gaps this has created will shake out, as it hasn't been made clear if any kind of workaround will be implemented (corruption/purity, etc.)
- character personality/background for at least one major character have been radically shifted.
- the noses...
This is not the same game at all anymore-- nobody can claim that when the characters, the story, the layout, the setting, the backgrounds (characters and lore) and the engine have all been changed. Everything previewed on this page is legacy only.