Without a doubt, this game's narrative experience is fantastic! As I told you on Discord, it's remarkable to see how much you've improved with RPG Maker from when you first started using it to where you are now. I've experimented with it a few times myself (I even have a game made with it in just a few days called "Fuga"), so I know how much work it takes to make sure all the events work together so smoothly and in the right order. The fact that you've managed to add so much content in just these few days is genuinely worthy of applause.
I have to highlight the game's atmosphere, because that's what stood out to me the most. I really loved the composition of your environments and the way you arranged all the elements, especially at the beginning. It reminds me of something like a dream or something along those lines, and I absolutely love that aesthetic.
The music and sound effects also fit the game's concept really well, making the world feel more immersive as we search for our own meaning. I also really liked your interpretation of the theme; it's something I took into consideration myself when I was starting out with my prototypes. Whenever a game breaks away from the "standard" approach and goes for something more abstract, it always fascinates me.
That said, as another user mentioned, the audio was a bit loud at times. Personally, I found it especially loud in the game's menu. It was great that you included an option to adjust the volume, but if I may offer a small suggestion, it's generally a good idea to start the game's volume at around 50%. That goes for music, sound effects, or anything else involving audio.
The reason is simple: you never know if a player might find your game's audio uncomfortably loud, since people use all kinds of different devices and setups. Starting at 50% puts you somewhere in the middle between "if it's too loud, I'll turn it down to make it more comfortable" and "if it's too quiet and I can't hear much, I'll turn it up to improve the experience."
Playing such a good narrative game honestly makes me wonder why I let my own project turn into such a monster haha. I really wish I had been able to finish it. It's a shame it didn't work out, but I'm really glad I got the chance to play a narrative game like yours.
I wish you the best of luck in the jam, and please keep working with RPG Maker, because you clearly have a really good grasp of it. I'm looking forward to your next games (maybe we'll see each other again on Halloween? Who knows...)