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The movement style is unusual, but pretty cool. Some neat platforming with it here. It took a while for me to get used to (especially for combat), but once I did I enjoyed it.

Combat was fun (once I got used to the movement system ofc), but I didn't find much reason to engage with it vs just running past all the enemies, which is pretty easy to do tbh they're not very aggressive and even your base movement is pretty good at gaining distance on them.

I liked how all the rooms were named...even if visually they usually don't match up very much with those names x). The thematic item placements in a couple of them were neat though. 

The boss was cool. Did feel like it should've had an indicator for it when it's offscreen, but that wasn't too bad to deal with. Took me a bit too realize I can do it, but draining its hp with the rocket spin + attacking was fun. 

Very cool and unique game.