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[RevShare][Any] Looking for 3D Artists and Programmers to turn a Unity prototype into a full release

A topic by Xavier G. created 22 days ago Views: 208 Replies: 2
Viewing posts 1 to 3

Hey everyone,

I’m Xavier, the founder of a software development company called Conscherry. I have always had a passion for game development, and I hope to release a variety of games in the future. I’ve been building prototypes in Unity for a while, but I keep hitting a wall and struggle to push forward past that stage. I’m looking for a passionate group to collaborate on these ideas, get a game out with our names on it, and make some money.

We haven’t released a game yet, but we do have an early Steam page set up to track progress for our main active project. The core idea is five survivors trying to rebuild and survive in a world destroyed by three corporate overlords. Gameplay centers on crafting, area defense, resource management, and fighting off creatures while progressing through a story-driven campaign. We also have other concepts drafted, including a single-player story game, but the main focus is building a reliable team around a project we’re all passionate about pushing to completion.

I am specifically looking to connect more with 3D artists/animators and programmers.

If you’re interested in collaborating or just want to chat, leave a comment or reach out to me through our site at https://conscherry.com/team.

Thank you, and excited to talk more!

(+1)

Hey! I came across your post about looking for 3d artists and animators for your Unity game project. I’m a 3d artist specializing in 3d animation and environment art, and I’d be interested in collaborating with your team.I can work on character game animations as well as 3d environments and assets for the game. I’m sharing some of my work for you to check out. If my style fits your project, I’d be happy to discuss the details!https://www.artstation.com/artwork/zzPKPm

(+1)
The corporate dystopian narrative behind the 5-survivor defense and crafting loop sounds really engaging — blending resource management with base defense against corporate-ravaged creatures gives it high replayability. I'm Roman, a 3D artist working in Blender creating optimized, game-ready environment props and weapons for Unity. If you're building out the survivor camp or defense assets, I'd be glad to make 1 custom 3D asset for your project completely for free (such as a makeshift scrap crafting bench, a reinforced defense barricade, or a scavenged corporate supply crate) to help test your art pipeline. Reach out anytime on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Excited to see how the project progresses!