Hey. I’ve seen a few of your streams now with the new version of your game. It’s been nice to see the more artistic side of development. Seeing gameplay has inspired some more ideas out of me, although I’m hesitant to share after seeing how much you’re already doing for development. However, since these might be interesting to play with, I’ll leave them here.
- Additional properties for weak attack buttons (when attacking or defending):
a) Requires multiple clicks
b) Requires clicking the center
c) Different sizes
d) Gets smaller over time
e) Multiple appear at the same time
f) Drag to a certain spot on the screen
- (This idea might not be worth anything since I don’t know how well it would work with your game.) Instead of choosing a card at the end of a fight, the player chooses a card after choosing an enemy. (To make it more interesting, for every 5 enemies defeated, the player must choose an extra card.) The enemy receives the boost from that card for the fight. After the player defeats the enemy, they receive that boost.